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For the right price she will do just about anything, within reason of course! Rubi has spent her life mastering moves that'll make your head spin. But the truth is, if you've ever seen Rubi in action there's a good chance you are already dead! Rubi Malone is a "problem-solver": a bounty hunter and general mercenary.

In the game's prologue, she is hired to retrieve a briefcase that is hijacked by a gang. She does so, leaving numerous dead gang members in her wake, and delivers the case to a hospital. It turns out to contain a human heart, which a powerful man named William Ackers needs to survive.

Rubi delivers the case to Ackers's grateful son, collects her fee, and departs. One year later, Mr. Ackers approaches Rubi in her Texas hideout and hires her to go to Hong Kong to bring back his son, whom Mr. Ackers says has fallen in with a bad crowd. Rubi flies to Hong Kong and consults with a local friend, Ming, who tells her that Ackers is heading up a powerful drug ring. Rubi, with difficulty, kidnaps the younger Ackers and delivers him to his father in London. However, the "William Ackers" who hired Rubi turns out to be an imposter and a rival of the real Ackers.

His bodyguards decapitate Ackers's son, then stab Rubi and leave her for dead. Rubi recovers with the help of a friend, Milo, and vengefully starts to track down the fake Ackers and his gang. For example; Rubi can slow motion shoot while wall running, then jump, keep shooting, and move into a slide, and finish off whatever enemies there are.

Initially, high scores are used merely to unlock more abilities for Rubi, but after finishing the campaign, the player can play previous levels in a score challenge mode. During some areas of the game, Rubi will enter a room, be charged at by a pretty worthless enemy, shoot him square in the head, and get his blood all over her face. This seems to trigger an almost blood lust like state for Rubi, and she will put on her war face, accompanied by blaring sirens.

The game shifts dramatically to a more stylized look, and this is known as "Rage Mode. The kill count still acts as a combo though, and going too long without dispatching a foe will reset the count. Also much like the combo meter, the higher the player's kill count is, the quicker the meter drains.

Rubi doesn't regenerate health in this mode as quickly as she does in the other arena segments, which encourages the player to be far more aggressive with enemies. The player still maintains their acrobatic slow motion abilities though, which is helpful to keep charging enemies at a distance, or for removing large clusters of foes quickly.

As the story begins, Rubi is hired by the son of Mr. Ackers to retrieve a briefcase, which contains a heart that Mr. Ackers needs for an emergency heart transplant.

Rubi is successful, and returns to her home in Texas afterward. Some time later, Rubi is approached by Mr. Ackers, to retrieve his son, who he worries has fallen in with a drug cartel in China, and wishes for him to be retrieved, so that he can return to being the heir to the Ackers' drug organization.

After a good deal of time searching for him, Rubi locates Ackers' son, and brings him to the man that hired her. The man and his goons kill him, and then turn on Rubi, rather than paying her. Rubi gets away wounded, and sets off to figure out what happened, so that she can exact her revenge. This leads her to London, where she seeks information on Mr. Ackers, where she storms his mansion and kills many of his men, only to figure out the person that hired her was not actually Mr.

Rubi discovers the man she's looking for is Rupert Pelham, who is trying to take over various drug empires to push his own product. As Rubi finally discovers the identity of her real target, she sets off to blaze a trail of destruction, stopping at nothing until Pelham is dead.

The default weapon for Rubi, her modified revolvers never run out of ammo, and are always the best weapons for head shots. The sword acts as Rubi's default melee attack, but can be upgraded to be more useful for acrobatic attacks and combos.

Best used for enemies with a lot of health, Rubi's shotguns pack a tremendous amount of damage at close range. For dealing with large groups of enemies as quickly as possible, Rubi's best bet is her dual SMGs.

One of the more unique weapons for Rubi, her dual crossbows fire explosive-tipped bolts, which detonate on contact. Stockpiles and other storage including vehicles containing them will leak pollution into surrounding blocks. Only burying them under a significant amount of material will reduce them from polluting the surface ground. If they are not stored correctly, they will pollute outward from their location. The pollution will spread in all directions and over time will increase the pollution level of the affected blocks.

Once they are moved or mitigated by burying, polluted blocks will take some time to recover back to normal. They will continue to pollute at the same rate indefinitely, with no dropoff over time. There is no difference in the pollution emitted by them when stored in a stockpile or when placed outside of a stockpile. There is no way to totally prevent pollution. The amount of pollution caused can however be mitigated by burying them underground. They must be buried under solid blocks not rubble, such as Stone , for example.

Dirt is the most economical choice, but almost any block can be used. The hole you bury them in does not need to be lined with any specific block, and can even be open underground as long as there are blocks above them. Burial is the key to mitigating pollution. The deeper you bury the tailings from the surface block, the less leakage occurs. By blocks below the surface, pollution leakage is small. Going on infinitely until it approaches zero pollution, but technically it will always release some amount of pollution.

If you placed a single block meters in the air above a block, it would effectively be buried at a depth of meters. That's partially why giant towers of wet tailings end up not polluting as much as you think they will - that and the height differences make pollution spread slower.

While it is possible to store in vehicles, they will emit pollution as if they were not mitigated at all, even if the vehicles are buried. They must be taken out of the vehicle inventory and buried in Stockpiles or individually on the ground.

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