Worlds hardest game level 24 trick


















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Diary Story III. Amajeto 16 Presents. Diary story II. Yearly Most Popular Games. Your goal is to solve simple logical problems, but the insane speed is what makes the game difficult, as you have to try to do EXACTLY what the game tells you to do, without going over or under, in as short a time as possible. You get six easy stages, six medium stages and six hard stages to play through.

Read on for some tips and tricks for The Hardest Game Ever 2! Make sure that all other apps are closed when you play The Hardest Game Ever 2. Thanks to all of you who still play this game! For you new players, I hope you enjoy! For all you regulars out there, I'm glad you've stuck around and are still enjoying.

Have fun making levels! Log in with itch. I asked the original creator Stevie Critoph if I could make an editor and he was cool with it.

I found a bug,, if your in a safe area start, finish or checkpoint and you put 2 circles in the safe area, well, the death sound plays but it didn't make you die, seems kind of weird.

There's a new method if you forgot, all what you gonna do to make a update is to make a new project get the project you made the world hardest game editor and overwrite it, now you got it non cancelled I was thinking all of the time when I saw the first comment edit: why do I always misspell.

I actually really like it! I don't know how to play the game because it's locked, but overall a good editor. Select button. More enemy types. Since the only type is moving any direction, according to the arrow on the dot You can add stuff like a circular moving enemy. How it would work is that the person would click a spot which is the center of the circle and then the person would click another spot closer the center point dot, that would be the radius of the circle.

The speed option would act the same. Another type is a linear moving enemy. How it would work is that the person would click where it would start. Then, the player would click another spot and that would be the enemies trail. Or, if the person doesn't want to make a rectangle, the person could make a custom path for the enemy and can end the path by pressing 'D' on the keyboard. Adding multiple start blocks.

Right now, you can only add one and it's styles, but sometimes the space for the start might be too big and we want it to be bigger. So, like the finish block, let us put multiple. Keys that could control different doors. So in the editor, one key controls all doors, but it is possible to add a key and two doors, add a line from the key to one of the doors, and once played, that specific door would open.

That's all I want to cover. I would like to see these ideas implemented to the editor, but if you can't, that's fine. You don't have to do all of them, you can only do one or two if you like. Like I said, I really like the editor, nice work. Sorry about the first 2 suggestions, the game is now officially cancelled. The play game door is just there if I ever got around to it. There is a work around, you can place the start on the center of where you want it to go, then fill the empty space with checkpoints!

The key you place will only open the door on the same layer. Same goes for gold doors! The gold doors will open only if the coins on that layer are collected. Making further updates like a fill tool, connecting walls, and my planned enemy rework near impossible. Construct 3 is a block based game engine, meaning that I can only program using pre made lines of code. Not only will I be able to make more complex games, I will also be able to make 3D games I hope you guys understand.

No pls make Updates to this! This is a really cool game :D! Did you read my suggestion below?



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